I'm not going to embarrass myself or annoy you with version 1.4.
It was a dog for several reasons. Most annoying was that the map
was too sprite intensive meaning that sometimes monsters you were
fighting would blink out of sight in mid carnage. They would still
be there and still be fighting back but you could not see them. Just
as vexing was the sticky polys, they would snag your shoulders and
shake you snotless as you tried to run past them. A really great
way to get yourself killed by a monster or a net player. However
there were many good things to say about it. I had a really good
handle on the map editor by this time. Mainly I was responding to
the critique "Hell Hole V1.3" received in Frost's "Marathon
I-Zine" review, I have fixed some things that I readily admit
should have been in the original release. In order to practice properly,
one needs to sharpen the "aiming up and down" skills. There
are now 4 mounds that are .9 WUs high. I have also added shading
to show the sun shining down at an angle onto the playing field.
In addition to these recommended changes, I have made it playable
as a net game as "Multiplayer Carnage" and "King of
the Hill" with a sniper ledge overlooking the hill accessible
via the Mosh Pit. Yet it still blows for the reasons stated so on
to version 1.5:
Boy I hate whiners. OK, the number of polys have been drastically
reduced thanks to Grendel's technology and tremendous personal sacrifice.
You BASTARDS! It is much faster now, no more sticky polys. I have
added "Kill the Man With the Ball" net play and for those
of you who grew up with a "Slip & Slide" in your back
yard there is now a water |
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canon accessible via teleportation from
the mound just under it. Just stepping onto the activated canon will
land you on the hill. Running out of the canon will flatten your nose
on the far wall but if you rub yourself off on a column you can run
through the map at near relativistic speeds. Use this to scoop up weapons
from the Mosh Pit for net play. No more Sniper Alley you sneaky little
pukes, monsters are allowed everywhere except the Blood Trough. Actually
this hearkens back to the original concept of this map where I thought
it would be fun to blow monster guts over a low wall. Again back to
the original concept, the weapons are now randomly placed except for
net play. The whole idea behind the randomness of the player and alien
start positions, weapons and ammo was to make it a new game every time
you fired it up. Keeps you on your toes. THERE ARE NOW TWO (2) LEVELS in
Hell Hole V1.5. Although either level can be played net OR solo, the
first level is designed for solo play and has all the old and new goodies.
The second level is designed for net play. THE DIFFERENCES IN THE NET
LEVELS ARE AS FOLLOWS: Fewer monsters for those who like playing with
monsters on. All weapons are in the Mosh Pit. Sprite intensive monsters
have been eliminated in the net level because sometimes other players
vanish from sight while escorting your filthy carcass to Valhalla in
a hail of smoking lead and I'm not having any of that crap here. The
Enforcer, Cyborg and half the Fighters were left out. No power up canisters
to skew the Carnage Report, no invulnerability power ups for the same
reason. |