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Anvil Effects Editor Reference
- This is a number corresponding to a Graphic Collection in the Shapes file, from 0 to 31.
- Possible crashes: Illegal collection number. first of all, collections go from 0 to 31. Secondly, not all collections are usable as animated graphics. Collections 0, 17-21, and 27-30 has no Sequences and cannot be used for effects.
- This is a number corresponding to a Color Table in the selected Graphic Collection. The maximum range is from 0 to 7, but most collections have fewer.
- Possible crashes: Illegal color table number. Make sure the selected color table is defined for the selected graphic collection.
- See also:
- This is a number corresponding to a sequence in the selected graphic collection.
- Possible crashes: Illegal sequence number. Make sure the selected sequence is defined for the selected graphic collection.
- See also:
- This number is used to distort the effect's sound. 1 is normal, .5 is half pitch/speed, etc. This can be overridden by flags in the Sound itself though.
- Possible crashes: Illegal number. This should be from (but not down to) 0 and through 1 or 2. Very high or negative numbers will probably crash and/or sound stupid.
- See also:
- Apparently used internally by Marathon. Not editable.
- Apparently the sound played during the effect's delay. Exact use is unclear. Hard-coded to the basic Sound file slots.
- See also:
- If checked, the effect will dissappear when the selected sequence's animation finishes.
- See also:
End when Transfer Animation Loops
- If checked, the effect will dissappear when the selected sequence's transfer animation finishes. Transfer animations are engine-generated effects like static and teleport distortion.
- Possible crashes: If the sequence has no transfer animation it could cause strange behavior.
- See also:
- If checked, the effect will have no graphics, only the sound attached to the sequence.
- See also:
This flag indicates to Marathon that the effect will be played by projectiles hitting media. See also: