Gary L. Simmons  rev 08/21/03  http://battlecatslitterbox.com/Anvil/HAS/ControlMods.html
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Main Control Screen Modifications


Marathon buffs, have you ever wanted to mess with the graphics of the main menu controls but were afraid an alarm would go off at Bungie Headquarters and they would send Guido over to knuckle your nose around to the other side of your head? No?? Is that just me then? Dang. Then just who the hell was that guy a moment ago... hunh. OK, well... that explains why he kept mentioning his sister. You guys go ahead and read the tutorial, HAS will tell you how to modify your main menu controls. I'm going to go get some ice for my nose. - gls


[See section on Images file for information on editing the Main Controls screen PICTs themselves]

Note that the Main Controls screen PICTs do not need to be the 640x386 size of the original Marathon Infinity ones - you can make them larger (up to 640x480) or smaller as desired, though do make sure that you don't have any buttons lying outside of the area covered by the PICT (for obvious reasons:). You might, for example, have a 640x480 screen that incorporates both buttons and funky startup picture (rather than having a startup picture and main controls on separate sequential screens). Screens smaller than 640x480 will appear centered on screen surrounded by background color.

The Main Controls screen can have its button layout widely altered, including hiding any unused buttons altogether if you wish (e.g. net play buttons in a solo-only conversion - just set their coords to 0,0,0,0). Button layout is defined in the 'nrct' resource which can be edited using ResEdit. [Credit to Mike Trinder for figuring this one out.] There is only one resource (#128) with 18 entries in total. Rectangles 8 to 18 define the Main Controls screen buttons (rectangles 1-7 define the HUD layout). Each defines a rectangle with coordinates listed in order of TOP, LEFT, BOTTOM, RIGHT:

nrct Resource Rectangle Definitions
 Rectangle
Top
Left
Bottom
Right
Button Name
 8  179  101  210  268  Begin New Game
 9  221  25  253  238  Continue Saved
 10  263  11  294  223  Gather Net
 11  301  38  333  236  Join Net
 12  304  421  331  563  Preferences
 13  386  231  413  406  Replay Last Film
 14  345  363  372  516  Save Film
 15  344  83  374  271  Replay Saved Film
 16  206  245  347  382  Credits
 17  264  522  291  588  Quit
 18  0  0  0  0  Unused

(Editors note: With apologies to HAS and Mike Trinder, the above makes me crazy trying to grok it. While it is true that the data in the nrct resource is presented as shown above it helps to get a handle on the areas plotted via XY coordinates. I am too used to working with the XY coordinate system and for those of you who have similar disgusting needs, below is the same information in the XY coordinate system. - gls 09/26/2000)

nrct Resource XY Rectangle Coordinates
Rectangle
Upper Left XY
Lower Right XY
Button Name
 8
(101 , 179)
(268 , 210)
 Begin New Game
 9
(25 , 221)
(238 , 253)
 Continue Saved
 10
(11 , 263)
(223 , 294)
 Gather net
 11
(38 , 301)
(236 , 333)
 Join Net
 12
(421 , 304)
(563 , 331)
 Preferences
 13
(231 , 386)
(406 , 413)
 Replay Last Film
 14
(363 , 345)
(516 , 372)
 Save Film
 15
(83 , 344)
(271 , 374)
 Replay Saved Film
 16
(245 , 206)
(382 , 347)
 Credits
 17
(522 , 264)
(588 , 291)
 Quit
 18
( 0 , 0)
(0 , 0)
 Unused

 

mapping a buttonThe image to the right shows how the 'Begin New Game' button (entry #8) is defined. Note how the top and left values are inclusive, but the bottom and right ones are exclusive (i.e. they aren't part of the clickable area). All measurements are taken from the top-left corner of the screen (640x480), not from the top-left corner of the PICT.

Although the clickable areas are always rectangular, you don't, for example, need to make your 'button graphic' round (e.g. the circular Marathon Infinity logo in Marathon Infinities Main Controls screen). However, take care that you don't have any rectangles overlapping otherwise this may result in unwanted behavior.



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