Gary L. Simmons |
rev 10/23/03 |
http://webwonks.org/Marathon/Forge/hastursworkshop/aesthetics.html |
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Aesthetics,
is a general heading for techniques which
improve the playability and realism of our maps. Here I'll discuss
some of my master's tips on lighting, differential shading, texturing,
constructing views, and advanced tips for special Marathon map
effects. |
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Newest
Split Polys and you.
Why these things are great, and why you should get to know them!
[Jul. 23rd] Also now, Light
and Shadow casting enhancements using the Split Poly technique.
[Jul. 31st]
Dual Texture Trick. Grendel
speaks on a secret texture technique. [Jun.
26th]
Past tips
Differential Shading
on Poor Yorick.
Ever been stuck on a Russian space station with no way down?
Grendel talks to himself about Acme
Station
Grendel might or might not have been involved with Acme, but
you can learn about it anyway. Check out a wicked cool
lighting trick, some amazing feats of view
juggling, or a retracting
door.
Making a netmap? Check out the Making
A Good Netmap page. It has a list of Do's and Don'ts, as well
as an explanation of how the item parameters work. [Dec. 11th]