This section is about the creation of the arches. I've had a few emails from people wanting to know how to create them, so I've thrown it in to the tutorial.
Now that you've seen them (well, there's a bunch throughout
the tutorial...), I'll tell ya how
to make 'em.
First Rule: they have to be 1 WU x 1 WU. Since they use transparent
wall textures, anything else won't work. Transparent wall textures
get flipped around depending on which side of them you're standing
on if they aren't 1 WU x 1 WU.
Second Rule: This applies to all uses of transparent wall
textures (I refer also to the smashing windows effect, where
one is placed in the window to make it look blown out - I shoulda
probably mentioned that in the windows tutorial...). The ability for a shot
to pass through a transparent wall texture depends on two things:
- In Forge, whether or not the line is solid or not.
- In Anvil, whether the shot has the tag "Usually pass
transparent side" or "Sometimes pass transparent side".
Here's what I'm getting at - these arches will block your
shots, so don't place 'em where there's gonna be a lot of fighting.
Ooo, don't stand too close if you lob a grenade, either... also,
implementing these arches might screw up your physics settings
for other transparent wall texture uses you have in your map.
This effect requires 4 textures:
- An almost all black one for all 3 ceiling areas;
- A texture that fades from any ol' texture at the bottom to
almost all black at the top;
- The transparent arch texture; and
- Another transparent arch texture that's black.
The shading of the textures themselves is crucial for the
effect. Flashes from weapons or just plain walking through the
archway will reduce the shading. The shading hides the texture's
seams, allowing the archway to look rounded.
In the last arch you walked through, [Editor's Note: In the
tutorial map's terminal you were instructed to look at a nearby
poorly constructed archway- gls 01/14/2001] I purposely textured
it all wonky-like. You can easily see where the polygon edges
are, and where the transparent textures are placed.
The white "light" texture shows the part of the
arch that will get collapsed to the outer edge, and will be only
1-pixel wide, almost unseen. When constructing your arch, remember
to texture these areas before collapsing them, because it's extremely
hard to do afterwards.
Here's what the uncollapsed arch looks like in Forge.
A. Transparent arch texture
B. Transparent black arch texture
Move the points of the line that the transparent black arch textures
are on right up next to the outer edge of the archway.
When a player walks through, the illusion of a rounded arch
ceiling is complete. Too easy, really. The only drawbacks are
the white polygon edges seen between the textures (and the fact
that you can't always shoot through 'em, of course). I couldn't
find a way to eliminate these visible edges.
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