Gary L. Simmons  rev 11/13/03  http://battlecatslitterbox.com/Forge/Chrisk/Contrails.html
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Killing Time tutorial


Realistic Contrails


What you'll find in this tutorial is fairly easy to understand (hopefully), and I'd be seriously shocked if I was the first person to figure out how to create these effects. I've seen other people's phenomenal tutorials, and I must say: I'm not a mathematician or a scientist - what I've come up with doesn't require a calculator or Physics degree (I'm pointing at YOU, Jason Harper...). The content is simple, like me.

Contrail settingsI'll admit right from the start that some of these effects can be problematic. Using them "excessively" in maps will cause all sorts of unwanted results. I suppose that's the price we pay for hanging on to old video game technology...

I'll also speak forth and say that my methods of creating these effects can most certainly be refined. The content of this tutorial might teach you something cool, and you might stick with my methods, or elaborate on them and find better ways to do them. Either way, email me. I'd love to hear what other people think about this tutorial.

To start, I'll quickly explain the creation of a realistic smoke contrail, which can be used for grenades and rockets. All you need to do is open the Shapes file with Anvil, and select the contrail sequences you wish to alter. Change the "Transfer Modes" from "Normal" to "Subtle Invisibility".

...That's it.

(Maybe now you're getting an idea of why I decided to post up an "UberTutorial"?)

Oh, notice the "04." before "Explosion Effects" under the "Collection:" dropmenu. I added that with ResEdit to make my life easier. Forge and Anvil have both been murderlated for my own personal use...



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